Press kit

Codekin

An augmented reality creature battler for iPhone where every QR code is a portal.

Fact sheet

Developer
Jonathan Fleschler, independent
Platform
iPhone, iOS 18 or later (LiDAR not required)
Price
Free, with optional coin packs. Everything can be earned by playing.
Status
Open beta on TestFlight. App Store release coming soon.
Website
playcodekin.com
Contact
See the support page for the email address.

In one line

Point your iPhone at any QR code and it blooms into a portal; battle the creature that steps out, then catch it by reading its scattered code.

Description

Codekin turns the QR codes all around us into portals. Point an iPhone at any code (a restaurant menu, a concert poster, the Wi-Fi sign at a café) and the code's own squares rise off the paper as glowing columns while a Codekin, a creature made of living data, steps out onto the real surface.

Battles are turn-based and play out right where the code is printed. To catch a wild Codekin, players weaken it and then decode it: its code fragments scatter around the room, and they move the phone to read each one before time runs out.

What a code points to decides what lives behind it, so menus, Wi-Fi signs, parks, shops and pay codes each draw different Codekin, and every Codekin carries the signature of the code it came from, so no two look quite alike. There are 131 to find, eight elements, legends that move from code to code, and mythics that only answer to secrets. Friends standing side by side can battle on one shared code or trade face to face.

Features

Art

Free to use in coverage of the game. Screenshots and a trailer arrive with the App Store release.

Codekin renders

About the developer

Codekin is designed and built by Jonathan Fleschler, an independent developer.

QR Code is a registered trademark of DENSO WAVE INCORPORATED.